Our products

Built under the Aberration name.

Original games and active productions developed with long-term operation, memorable identity, and technical scale in mind.

Production slate6 active productionsUpdated September 2026
Flagship production

Build the most powerful gym in the world.

My Gym™ is Aberration’s primary public production and a full-scale simulation project directed by Ian C

PUBLIC PRODUCT
MY
GYM™
ABR / PRODUCT 01
In developmentTycoon / SimulationRoblox

My Gym™

Start with a basic facility and build it into a complete fitness empire. Place equipment, design each floor, attract members, hire trainers and managers, expand into new themes, and optimize every part of the business.

StudioAberration Technologies × Unbox Games
Directed byIan C
StatusActive production
Active slate

Five more productions moving forward.

My Gym is public. Every other active production remains under a studio codename until its identity and release plan are ready.

PROJECT
ATLAS
ABR / CODENAME 02
In productionConfidentialCodename

Project Atlas

A confidential Aberration original currently in full production. Its concept, systems, and public identity remain private until the formal reveal.

PROJECT
MIDAS
ABR / CODENAME 03
In productionConfidential

Project Midas

A confidential Aberration original moving through active production. Product details remain intentionally undisclosed ahead of announcement.

PROJECT
BLACKSITE
ABR / CODENAME 04
Systems developmentAction

Project Blacksite

An action-focused Roblox production centered on combat, progression, risk, and technically demanding multiplayer systems.

PROJECT
VECTOR
ABR / CODENAME 05
In developmentCompetitive systems

Project Vector

A competitive gameplay production in active development, with its central identity intentionally withheld until public reveal.

PROJECT
HORIZON
ABR / CODENAME 06
ConfidentialConcept validation

Project Horizon

An additional production in active development. Its genre, identity, and release positioning remain confidential until the project is ready to speak for itself.

Product standard

Every release should earn its identity.

01

Prototype the feedback loop first.

We validate whether the moment-to-moment interaction, progression, and reward structure create a reason to continue.

02

Build systems for live operation.

Data, performance, content expansion, monetization, analytics, and update workflows are planned as part of the product—not after it.

03

Protect what makes the game recognizable.

Art, interface, world structure, audio, and gameplay feedback should resolve into one coherent product identity.

EXPERIENCE / 01

Looking for contribution history?

Products Ian C has worked on, industry achievements, and disclosed client relationships live on a separate page.

View experience
YOUR PRODUCT / 02

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