Memorable over disposable.
We do not want to release anonymous products that disappear into the platform. Every game should have an identity players can describe and remember.
A founder-led Roblox studio creating original products, helping clients, and building a culture where talented people work as colleagues rather than replaceable parts.
Ian C founded Aberration Technologies in 2020 because he believed Roblox games could be built with more care, stronger systems, better identity, and a higher standard of execution.
The mission expanded naturally: create original products that players remember, publish and operate ambitious games, and bring that same level of commitment to clients whose ideas deserve a capable team.

Aberration is shaped by years spent building alongside developers, artists, creators, managers, and studio leaders across the Roblox ecosystem.
We do not want to release anonymous products that disappear into the platform. Every game should have an identity players can describe and remember.
People closest to the work should have context, a voice, and ownership. Titles define responsibility—not whose ideas count.
Problems are surfaced early, decisions are explained, and feedback stays honest. Respect does not require vagueness.
Architecture, maintainability, performance, security, and production discipline are part of product quality.
We do not treat outside products as filler. The studio engages when it can care about the outcome and contribute meaningfully.
Aberration wants to meet new individuals, discover unusual strengths, and give capable people a path into serious productions.
Programming, design, art, product development, social media, management, and operations stay connected through a common production structure.
Every production has a clear owner, current milestone, priority order, and definition of what “done” means.
Developers, artists, builders, designers, and managers understand how their work connects to the product as a whole.
Active tasks, dependencies, blockers, testing, and follow-ups are organized so the team stays on the same page.
Builds move toward playable proof, real testing, measurable improvements, and a product that can continue after launch.
The partnership brings Aberration’s technical depth, product leadership, and development network together with Unbox Games’ creative, publishing, and operational strength. Slaymen H. serves as Aberration’s Chief Operating Officer while continuing to lead Unbox Games; the studios work across selected products while retaining distinct identities.
Ian has built on Roblox since 2017 and leads Aberration’s technical standards, product direction, relationships, and long-term strategy.
Read the founder story
We are always willing to meet talented people, even when the perfect role does not exist yet.
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