Inside the movement.
Experience-wide player counts. Samples are evenly spaced by observation, not elapsed time.
A closer look at Roblox’s Up-and-Coming chart. Follow the games, understand the movement, and find the questions worth exploring.
Experience-wide player counts. Samples are evenly spaced by observation, not elapsed time.
Share of non-sponsored games in this snapshot. Changes are percentage points against the nearest valid 24-hour observation.
Compare player counts, explore observed history, and follow new chart entries. Only chart position uses the selected country and device.
Try another name or explore a different genre.
The source is Roblox’s Up-and-Coming chart. Its eligibility rules and rankings are controlled by Roblox and may change.
Entries and exits require two successful observations. A first sighting is not a launch date. Games can leave this chart because they no longer meet its eligibility window. Missing or suspicious responses do not erase the previous good snapshot.
Growth is only shown when an actual earlier observation exists close to the comparison time. Until enough history has been collected, the dashboard says so. Public counts cannot reveal retention, ad spend, profit, demographics, or why a game is succeeding.
Genre is Roblox’s supplied classification, not a manual gameplay review. Player counts and visits are experience-wide. A rising candidate is a research lead, not an investment or revenue forecast. This page publishes measured data only; internal research and prototype planning remain private.
Bring the studio a direction. We’ll help find the core interaction, scope the first meaningful milestone, and build a game with its own identity.