Experience & contributions

Years of work across the Roblox industry.

A record of games Ian C—known on Roblox as Kensizo—has worked on or contributed to, alongside disclosed studio relationships, client work, and wider industry involvement.

Contribution is not ownership.
Every entry is labeled by role so Aberration’s original products remain distinct from work completed for other teams.
Contributed products

A complete disclosed record of released and active work.

These are products Ian C / Kensizo has worked on or contributed to over the years. Each card distinguishes contribution from ownership, and historical performance is labeled as approximate where appropriate.

GOALBOUND
CONTRIBUTION / 01
Public experienceDevelopment contribution

Goalbound

Ian contributed to Goalbound during its development. The competitive Roblox experience reached a reported historical peak around thirty thousand concurrent players.

CARRY OR
FIGHT RP
CONTRIBUTION / 02
Public experienceDevelopment contribution

Carry or Fight RP

Formerly known as 2 Player Hug Fights RP. Ian contributed to an experience that surpassed one hundred million visits and reached a reported peak around twenty thousand concurrent players.

POISON
DRINKS
CONTRIBUTION / 03
Public experienceDevelopment contribution

Poison Drinks

A released Roblox experience Ian contributed to that reached a reported historical peak around twenty thousand concurrent players.

MINE FOR
MONEY
CONTRIBUTION / 04
Public experienceProgramming contribution

Mine for Money

A progression-focused product Ian worked on alongside established Roblox developers and production talent.

FISHING
CHEF
CONTRIBUTION / 05
Public experienceSystems & coordination

Fishing Chef

Ian worked alongside Tian to help bring systems to life and connected additional development talent to the production.

CHESTER’S
PIZZA ARCADE
CONTRIBUTION / 06
Public experienceDevelopment contribution

Chester’s Pizza Arcade

A smaller released product included as part of Ian’s broader programming and Roblox production history.

VEHICLE
SIMULATOR
CONTRIBUTION / 07
Legacy experienceDevelopment contribution

Vehicle Simulator

Ian contributed to a Roblox driving experience remembered by a large generation of players. It is documented as historical work rather than an active Aberration product.

HUG OR
SLAP
CONTRIBUTION / 08
Historical experienceDevelopment contribution

Hug or Slap

Ian contributed to the social Roblox experience before it became unavailable following platform rule changes.

FREE HUG
FIGHTS RP
CONTRIBUTION / 09
Historical experienceDevelopment contribution

Free Hug Fights RP

Another social-combat product within Ian’s released development history, documented here separately from Aberration-owned work.

COMPETITIVE
FPS
PRIVATE / 10
Active collaborationCombat systems

Competitive FPS Collaboration

Current programming work involving aiming, combat, anti-exploit protections, mobile support, matchmaking, and multiplayer systems. Public identity remains withheld.

ABILITY
COMBAT
PRIVATE / 11
Active collaborationGameplay systems

Ability-Combat Collaboration

A current competitive Roblox collaboration built around ability-based combat. Technical details and public identity remain limited until release.

Industry & community record

More than a list of game credits.

A decade of technical work also created opportunities to teach, help developers, build relationships, attend platform events, and help form new studio partnerships.

Read the full founder story
Roblox creators and studio colleagues at the Creator Showdown in Las Vegas
ROBLOX CREATOR SHOWDOWN · LAS VEGAS · 2026

Years of online relationships, brought into the same room.

Ian attended the live Roblox event with studio colleagues and connected face-to-face with creators, developers, studio leaders, and platform figures.

RDC

Repeated conference invitations

Invited to Roblox Developers Conference across multiple years, including early invitation waves.

DEV

Long-running DevForum history

Years of helping developers, discussing systems, sharing technical knowledge, and participating in Roblox’s development community.

RO

RoTank

Helped start RoTank with TapWater around 2020–2021 as a Roblox-oriented founder and game-pitch format.

EDU

Programming education

Created development content and directly helped other programmers understand and implement Roblox systems.

2017

Nearly a decade in the ecosystem

Built technical range and industry relationships while Roblox evolved from a creator platform into a mature development economy.

Clients & studio relationships

Work built through trust.

Named relationships appear only where they can be disclosed. Additional client case studies can be added as permissions and evidence are finalized.

Unbox Games
Strategic partnerRoblox studio

Unbox Games

Aberration and Unbox collaborate across selected products, studio operations, publishing opportunities, production resources, and long-term strategy.

Visit Unbox Games
IP
Client developmentConfidential

Creators, IP owners, and studios

Aberration supports products ranging from new concepts to existing intellectual property, technical rewrites, co-development, and complete production.

Discuss a project
FOUNDER / 01

See the broader industry history.

RDC invitations, Creator Showdown, RoTank, DevForum activity, education, partnerships, and the story behind Aberration.

View Ian C’s profile
CLIENTS / 02

Put your product in capable hands.

Share the current build, goals, team, assets, timeline, budget, and what success needs to look like.

Start a project