SIMULATOR
Vehicle Simulator
Ian contributed to a Roblox driving experience remembered by a large generation of players. It is documented as historical work rather than an active Aberration product.
A record of games Ian C—known on Roblox as Kensizo—has worked on or contributed to, alongside disclosed studio relationships, client work, and wider industry involvement.
These are products Ian C / Kensizo has worked on or contributed to over the years. Each card distinguishes contribution from ownership, and historical performance is labeled as approximate where appropriate.
Ian contributed to Goalbound during its development. The competitive Roblox experience reached a reported historical peak around thirty thousand concurrent players.
Formerly known as 2 Player Hug Fights RP. Ian contributed to an experience that surpassed one hundred million visits and reached a reported peak around twenty thousand concurrent players.
A released Roblox experience Ian contributed to that reached a reported historical peak around twenty thousand concurrent players.
A progression-focused product Ian worked on alongside established Roblox developers and production talent.
Ian worked alongside Tian to help bring systems to life and connected additional development talent to the production.
A smaller released product included as part of Ian’s broader programming and Roblox production history.
Ian contributed to a Roblox driving experience remembered by a large generation of players. It is documented as historical work rather than an active Aberration product.
Ian contributed to the social Roblox experience before it became unavailable following platform rule changes.
Another social-combat product within Ian’s released development history, documented here separately from Aberration-owned work.
Current programming work involving aiming, combat, anti-exploit protections, mobile support, matchmaking, and multiplayer systems. Public identity remains withheld.
A current competitive Roblox collaboration built around ability-based combat. Technical details and public identity remain limited until release.
A decade of technical work also created opportunities to teach, help developers, build relationships, attend platform events, and help form new studio partnerships.

Ian attended the live Roblox event with studio colleagues and connected face-to-face with creators, developers, studio leaders, and platform figures.
Invited to Roblox Developers Conference across multiple years, including early invitation waves.
Years of helping developers, discussing systems, sharing technical knowledge, and participating in Roblox’s development community.
Helped start RoTank with TapWater around 2020–2021 as a Roblox-oriented founder and game-pitch format.
Created development content and directly helped other programmers understand and implement Roblox systems.
Built technical range and industry relationships while Roblox evolved from a creator platform into a mature development economy.
Named relationships appear only where they can be disclosed. Additional client case studies can be added as permissions and evidence are finalized.

Aberration and Unbox collaborate across selected products, studio operations, publishing opportunities, production resources, and long-term strategy.
Visit Unbox GamesAberration supports products ranging from new concepts to existing intellectual property, technical rewrites, co-development, and complete production.
Discuss a projectRDC invitations, Creator Showdown, RoTank, DevForum activity, education, partnerships, and the story behind Aberration.
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