Experience & project history

Years of work across the Roblox industry.

Ian Chammakhi / Kensizo has worked across ownership, stakes, production, and programming, alongside creator collaborations and UGC concept development and marketing.

Ownership. Collaboration. Programming.
Roles across this history include stakes in games, work beyond programming, and hands-on development. Every project has its own working arrangement.
Featured game projects

From first ideas to live games.

A selection of games Ian has worked on through ownership, stakes, production work, or programming. Historical performance figures are approximate.

Goalbound official Roblox artwork
Public experienceProject experience

Goalbound

Ian worked on Goalbound during its development. The competitive Roblox experience reached a reported historical peak around thirty thousand concurrent players.

Carry or Fight RP official Roblox artwork
Public experienceProject experience

Carry or Fight RP

Formerly known as 2 Player Hug Fights RP. Ian worked on an experience that surpassed one hundred million visits and reached a reported peak around twenty thousand concurrent players.

Poison Drinks official Roblox artwork
Public experienceProject experience

Poison Drinks

A released Roblox experience Ian worked on that reached a reported historical peak around twenty thousand concurrent players.

Mine for Money official Roblox artwork
Public experienceProject experience

Mine for Money

A progression-focused product Ian worked on alongside established Roblox developers and production talent.

Fishing Chef official Roblox artwork
Public experienceSystems & coordination

Fishing Chef

Ian worked alongside Tian to help bring systems to life and connected additional development talent to the production.

Chester’s Pizza Arcade official Roblox artwork
Public experienceProject experience

Chester’s Pizza Arcade

A released Roblox project from Ian’s broader game-development history.

Vehicle Simulator official Roblox artwork
Legacy experienceProject experience

Vehicle Simulator

Historical work on the Roblox driving experience, part of Ian’s wider project history.

Hug or Slap official Roblox artwork
Historical experienceProject experience

Hug or Slap

Work on a social Roblox experience that reached a reported historical peak around fifteen thousand concurrent players.

Aberration Technologies studio markHistorical project
Historical experienceProject experience

Free Hug Fights RP

A social-combat project from Ian’s Roblox history.

OVERTAKE FPS artwork
In developmentExternal project

OVERTAKE

We’re collaborating with Floriz on this FPS, with fixes and refinement continuing after a recent soft release.

Ideas, brought to market

A concept.
A launch. An impact.

Our experience reaches beyond game code, into creative concepts, marketing, and creator-led launches.

Nariwear Futurist X Roblox accessoryNariwear Futurist X / 2020
Concept & marketing

Nariwear Futurist X

Ian developed the idea with Reazari and handled the marketing. Intervin, also known as RobloxMuff, collaborated on the launch and uploaded the item on their behalf.

6M Robux
First-week gross salesStudio-reported historical result
View the accessory
Industry & community record

Part of the Roblox community.

Years of building have created opportunities to teach, support developers, collaborate with creators, and meet the people behind the work.

Read the full founder story
Roblox creators and studio colleagues at the Creator Showdown in Las Vegas
In person / 2026

Creator Showdown, Las Vegas

Ian attended the 2026 Roblox Creator Showdown with studio colleagues, meeting creators and developers face to face.

RDC26 event artwork
In person / 2026

RDC26, San Jose

Ian attended with Andrew Lo and the team, connecting with the Roblox community in person.

From the trip
Community

DevForum involvement

Years of helping developers, sharing technical knowledge, and participating in the Roblox development community.

Thumbnail from TapWater’s RoTank video
Creator collaboration / 2020–2021

RoTank

Started by Ian with TapWater, also known as TheDevKing. A Roblox game-pitch format built around developers sharing their ideas.

Watch TapWater’s video
Education

Programming education

Development content and direct support for programmers learning to build Roblox systems.

Ian Chammakhi, founder of Aberration Technologies
Building since 2017

Nearly a decade in the ecosystem

Building on Roblox since 2017, across game projects, industry relationships, and a growing studio.

Clients & studio relationships

Work built through trust.

Named relationships appear only where they can be disclosed. Additional client case studies can be added as permissions and evidence are finalized.

Starly logo
Primary partnerCreator network

Starly Inc

Our primary partner. Together, we operate through Starly Aberrations, the partnership company between our businesses. A new slate of Roblox experiences is taking shape.

Explore the partnership
Aberration Technologies logo
Your next project

Your world. Built for Roblox.

A new concept, an established IP, or a creator collaboration. Bring us the idea; we’ll discuss the scope, the team, and a structure that fits.

Bring us your project
FOUNDER / 01

See the broader industry history.

RDC26, Creator Showdown, RoTank, DevForum activity, education, partnerships, and the story behind Aberration.

Meet Ian
CLIENTS / 02

Put your product in capable hands.

Share the current build, goals, team, assets, timeline, budget, and what success needs to look like.

Start a project