
Roblox development begins
Ian started programming and building on Roblox in 2017, developing the technical foundation behind the studio.
Full-stack Roblox programmer, technical director, product leader, and founder of Aberration Technologies.

Ian C began programming and building on Roblox in 2017. Since then, he has worked across gameplay, backend systems, data, networking, progression, interface implementation, performance, security, technical direction, and complete product delivery.
He grew up inside the Roblox development ecosystem alongside creators who later became major developers and studio leaders. Those relationships were built through years of shared work, technical help, community participation, and a reputation that Ian treats as something worth protecting.
A broader view of the technical, community, relationship, and studio work that shaped Aberration.

Ian started programming and building on Roblox in 2017, developing the technical foundation behind the studio.
Founded in 2020 around original games, ambitious ideas, and the people who bring them to life.

Worked on Poison Drinks, which reached a reported historical peak of approximately 20,000 concurrent players.

Ian attended with Andrew Lo and the team, connecting with the Roblox community in person.
From the trip
Ian attended the 2026 Roblox Creator Showdown with studio colleagues, meeting creators and developers face to face.

Started by Ian with TapWater, also known as TheDevKing. A Roblox game-pitch format built around developers sharing their ideas.
Watch TapWater’s video
Years of helping developers, sharing technical knowledge, and participating in the Roblox development community.

Development content and direct support for programmers learning to build Roblox systems.

Ian developed the idea with Reazari and handled marketing. Intervin / RobloxMuff uploaded the item on their behalf. Studio-reported first-week gross: 6M Robux.
View the item
Industry events gave Ian C and the wider network an opportunity to meet developers, creators, studio leaders, and platform figures face-to-face.
Ian begins developing systems, learning the platform deeply, helping other developers, and building the Kensizo identity.
The company begins with a goal of producing memorable games, raising quality standards, and eventually helping clients build stronger products.
Ian starts RoTank with TapWater / TheDevKing while continuing to expand his technical network, public work, and relationships across Roblox.
Programming work expands across simulators, competitive games, social products, client projects, teaching, and technical support.
Ian attends the live Roblox event with studio colleagues and uses the opportunity to deepen relationships across the creator ecosystem.
Ian attends RDC26 with Andrew Lo and the team. In Hawaii, Aberration spends time in Waikiki and Turtle Bay with business partners and signs the Starly Aberrations partnership deal at Earl Bar.
Aberration operates across original products, partner productions, client development, art, design, social media, operations, and technical direction.
Core loops, interaction systems, RNG, economies, upgrades, rebirths, workers, quests, shops, and moment-to-moment feedback.
Typed Luau structures, data lifecycles, custom networking, security boundaries, state management, and maintainable service design.
Profiling, optimization, stability, technical rescue, production planning, developer coordination, and launch readiness.
UI implementation, animation, responsive behavior, viewport presentation, asset pipelines, and collaboration with specialized visual talent.
Ian attended RDC26 in San Jose with Andrew Lo and the team. A few moments from our stay, around the conference and away from the screen.