Founder & CEO

Ian C / Kensizo

Full-stack Roblox programmer, technical director, product leader, and founder of Aberration Technologies.

Building on Roblox since 2017Founder since 2020Arizona, United States
Ian C, also known as Kensizo
IAN CKENSIZO · ABR / 01
Leading 6 productions
The background

Nearly a decade of building, learning, and earning trust.

Ian C began programming and building on Roblox in 2017. Since then, he has worked across gameplay, backend systems, data, networking, progression, interface implementation, performance, security, technical direction, and complete product delivery.

He grew up inside the Roblox development ecosystem alongside creators who later became major developers and studio leaders. Those relationships were built through years of shared work, technical help, community participation, and a reputation that Ian treats as something worth protecting.

Industry record

Achievements beyond a single game credit.

A broader view of the technical, community, relationship, and studio work that shaped Aberration.

2017

Roblox development begins

Started programming and building on Roblox, developing the full-stack range that later became Aberration’s technical foundation.

2020

Aberration is founded

Founded the company during COVID around a vision to produce games that depart from the ordinary and set a stronger standard.

20K

Large live-product experience

Contributed to Poison Drinks, which reached a reported historical peak around twenty thousand concurrent players.

RDC

Repeated conference invitations

Received Roblox Developers Conference invitations across multiple years, including early invitation waves.

LAS

Creator Showdown, Las Vegas

Attended the 2026 Roblox Creator Showdown in Las Vegas, meeting creators, developers, studio leaders, and platform figures in person.

RO

RoTank

Helped start RoTank with TapWater around 2020–2021, creating a Roblox-oriented take on a founder and product pitch format.

DEV

DevForum contribution

Built a long-running public history helping developers, discussing systems, and participating in the platform’s technical community.

EDU

Education and content

Created programming and development content intended to teach others and make complex implementation more approachable.

A group of Roblox creators and studio colleagues at an event in Las Vegas
ROBLOX CREATOR SHOWDOWN · LAS VEGAS · 2026Online relationships made real.

Industry events gave Ian C and the wider network an opportunity to meet developers, creators, studio leaders, and platform figures face-to-face.

Timeline

The path to Aberration today.

2017

First serious Roblox programming work.

Ian begins developing systems, learning the platform deeply, helping other developers, and building the Kensizo identity.

2020

Aberration Technologies is founded during COVID.

The company begins with a goal of producing memorable games, raising quality standards, and eventually helping clients build stronger products.

2020–2021

RoTank and wider community work.

Ian works with TapWater on RoTank while continuing to expand his technical network, public work, and relationships across Roblox.

2022–2025

More products, larger systems, stronger relationships.

Programming work expands across simulators, competitive games, social products, client projects, teaching, and technical support.

April 2026

Roblox Creator Showdown in Las Vegas.

Ian attends the live Roblox event with studio colleagues and uses the opportunity to deepen relationships across the creator ecosystem.

July 2026

Aberration and Unbox formalize their partnership.

Ian travels to Sydney to meet Unbox leadership in person and align the studios around shared products, resources, and long-term direction.

Today

6 active productions and a growing team.

Aberration operates across original products, partner productions, client development, art, design, social media, operations, and technical direction.

Technical range

Full-stack means owning the whole problem.

Gameplay and progression

Core loops, interaction systems, RNG, economies, upgrades, rebirths, workers, quests, shops, and moment-to-moment feedback.

SYS / 01

Architecture and networking

Typed Luau structures, data lifecycles, custom networking, security boundaries, state management, and maintainable service design.

ENG / 02

Performance and live production

Profiling, optimization, stability, technical rescue, production planning, developer coordination, and launch readiness.

OPS / 03

Interface and art integration

UI implementation, animation, responsive behavior, viewport presentation, asset pipelines, and collaboration with specialized visual talent.

UX / 04