Roblox development begins
Started programming and building on Roblox, developing the full-stack range that later became Aberration’s technical foundation.
Full-stack Roblox programmer, technical director, product leader, and founder of Aberration Technologies.

Ian C began programming and building on Roblox in 2017. Since then, he has worked across gameplay, backend systems, data, networking, progression, interface implementation, performance, security, technical direction, and complete product delivery.
He grew up inside the Roblox development ecosystem alongside creators who later became major developers and studio leaders. Those relationships were built through years of shared work, technical help, community participation, and a reputation that Ian treats as something worth protecting.
A broader view of the technical, community, relationship, and studio work that shaped Aberration.
Started programming and building on Roblox, developing the full-stack range that later became Aberration’s technical foundation.
Founded the company during COVID around a vision to produce games that depart from the ordinary and set a stronger standard.
Contributed to Poison Drinks, which reached a reported historical peak around twenty thousand concurrent players.
Received Roblox Developers Conference invitations across multiple years, including early invitation waves.
Attended the 2026 Roblox Creator Showdown in Las Vegas, meeting creators, developers, studio leaders, and platform figures in person.
Helped start RoTank with TapWater around 2020–2021, creating a Roblox-oriented take on a founder and product pitch format.
Built a long-running public history helping developers, discussing systems, and participating in the platform’s technical community.
Created programming and development content intended to teach others and make complex implementation more approachable.

Industry events gave Ian C and the wider network an opportunity to meet developers, creators, studio leaders, and platform figures face-to-face.
Ian begins developing systems, learning the platform deeply, helping other developers, and building the Kensizo identity.
The company begins with a goal of producing memorable games, raising quality standards, and eventually helping clients build stronger products.
Ian works with TapWater on RoTank while continuing to expand his technical network, public work, and relationships across Roblox.
Programming work expands across simulators, competitive games, social products, client projects, teaching, and technical support.
Ian attends the live Roblox event with studio colleagues and uses the opportunity to deepen relationships across the creator ecosystem.
Ian travels to Sydney to meet Unbox leadership in person and align the studios around shared products, resources, and long-term direction.
Aberration operates across original products, partner productions, client development, art, design, social media, operations, and technical direction.
Core loops, interaction systems, RNG, economies, upgrades, rebirths, workers, quests, shops, and moment-to-moment feedback.
Typed Luau structures, data lifecycles, custom networking, security boundaries, state management, and maintainable service design.
Profiling, optimization, stability, technical rescue, production planning, developer coordination, and launch readiness.
UI implementation, animation, responsive behavior, viewport presentation, asset pipelines, and collaboration with specialized visual talent.